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RITHM MUSIC · THEORY · MK·I
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How to Use the Sequencer

Each row is a different drum sound. Each column is one sixteenth-note slot in a single 4/4 measure. Click a cell to place a hit, click again to remove it, then press Play to hear the loop.

1

Pick a Tempo

Use the BPM slider. 90–110 is a comfortable range for learning a new groove.

2

Place Some Hits

Click cells in any row to toggle them on or off. The thicker dividers mark beats 1, 2, 3, and 4.

3

Press Play

Hit Play or press Spacebar. The pattern loops continuously and the playhead lights up the current step.

4

Mix and Save

Mute tracks to focus on one part. Adjust per-track volume. Logged in users can save and reload named patterns.

Reading the Grid

The grid represents one measure of 4/4 time, divided into sixteenth notes. Sixteen cells, four beats, four sixteenths per beat.

  • Steps 1, 5, 9, 13 — the four downbeats. These are the strongest spots in the measure.
  • Steps 3, 7, 11, 15 — the eighth-note "and" between each beat (the "1-and-2-and" counting most musicians grew up with).
  • Steps 2, 4, 6, 8, 10, 12, 14, 16 — the in-between sixteenths. Putting hats here adds energy.

Tip: The thicker dividers in the grid fall every four steps so you can always see where beat 1, 2, 3, and 4 are.

The Parts of a Drum Kit

Kick

The lowest drum, played with a foot pedal. Usually on beats 1 and 3.

BOOM — — — BOOM — —

Snare

The sharp, cracking drum. The classic backbeat sits on beats 2 and 4.

— — CRACK — — — CRACK

Hi-Hat (Closed)

The steady pulse. Plays straight eighth or sixteenth notes most of the time.

tick tick tick tick tick tick tick tick

Hi-Hat (Open)

Looser, longer cymbal sound. One open hat between snare hits adds breath.

— — — tssh — — —

Toms

Three pitched drums (low, mid, high). Used for fills before section changes.

— tom — tom — tom — tom

Crash

Loud, sustained cymbal. One crash on beat 1 marks the start of a section.

CRASH — — — — — — —

Build a Basic Backbeat

Almost every pop and rock song you have ever heard is built on this. Try it step by step.

  1. Closed Hi-Hat on every other step (1, 3, 5, 7, 9, 11, 13, 15) — eight equal hits.
  2. Kick on step 1 and step 9 — beat 1 and beat 3.
  3. Snare on step 5 and step 13 — beat 2 and beat 4.
  4. Press Play. You just programmed the most-used beat in popular music.

Now try variations: add a kick on step 11 (a "pickup" before beat 3), or turn step 15's closed hat off and step 15's open hat on. Listen to what each small change does.

Tip: Solo each row mentally by muting the others. The kick-and-snare skeleton tells you whether the groove works. The hats and toms are flavor.

Keyboard Shortcut

Press Spacebar to start or stop playback without leaving the grid.

Related Resources

Ready to Make a Beat?

Open the sequencer and program your first groove.